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    Wednesday
    18Nov2009

    Usman Haque (developer of Pachube) on the future of 'The Internet of  Things'

    nf-04.png

    "One of the challenges we're facing is the question of what is private and what is public. How do you give people control over their privacy? Yes there's the technical question of getting your fridge to talk to the supermarket, but the more challenging question is: what is the interface for allowing people to determine what the fridge says?"

    In addition to the dead simple Pachube platform that allows developers to connect sensors from things in real space to outputs in the digital world (and back to real space applications), Haque has been involved in a fascinating number of other projects that explore how we interact with our environment.

    Of note is Natural Fuse, a collaboration with Nitpak Samsen (who, incidentally, I mentioned earlier for his conceptual control panels). This network of plants and power outlets limits the output of power by how much the plants can counter the resulting carbon footprint. Very game theory-esque.

    If you're looking to be inspired by great thinking with respect to being aware of our impact on the envronment, I definitely recommend http://www.haque.co.uk and http://www.dotmancando.info.

    Posted via email from Kyle's posterous

    Wednesday
    18Nov2009

    On the rise of autoposting to Twitter

    Increasingly more services are making it dead simple to autopost everything you're doing/watching/buying/consuming directly to Twitter, real-time and in the moment.

    I can't help but feel that this predicts a ridiculous future for a platform built around 'conversation.'

    This is mostly because I started to imagine what Twitter streams would look like if they were nothing but autoposts.

    After thinking this out loud, Daria had a response to share: 

    I almost want to say "true, but I just don't think stuff like 'hey everyone I just beat the ice level [posted via Xbox Live]' counts as 'interesting enough'," but the tricky part about talking about how we all use Twitter or any network is that we all use them so differently. That is to say, I can imagine the scenario where someone sees that their friend is playing some game they've considered playing, and now considers playing it themselves knowing that their friend is on it too.

    I also got this thought from thepeopleseason:

     

    Which reminds me of a conversation I was having yesterday with thegirlriot. Ultimately I believe that when it comes to things like Twitter, or marketing, or pretty much anything that involves being a person who interacts with other people, there's a right way to do things and there's a wrong way to do things. And I don't mean this in an objective, specific kind of way, I more mean it in a ''there are people doing it right, and then there are douchebags" kind of way.

    Ultimately I think that you can have a worthwhile conversation over Twitter, but some people are definitely doing it wrong. Certainly not to the same extent that you can have a face-to-face conversation, but in terms of using the right different channels to express different ideas, there's definitely a way to do it right on Twitter.

    I can't help but feel that if your entire stream is 'I'm doing X' 'I'm doing Y' 'I'm doing Z' and you're not even there....well what's the point? It's like seeing someone whose entire stream is a push from their blog (...why don't I just go to your blog?), except that where someone (might) want to know what you're thinking and sharing, no one cares about everything you're doing doing except you.

    In the end, the whole douchebag/not a douchebag thing isn't too hard to figure out; the line exists somewhere in the realm of 'how much you're actively sharing with/helping other people vs how much you're just talking about yourself.'

    (And all this doesn't even touch autoposting leading to convergence with respect to the idea using different platforms for different purposes, which is an entirely different conversation itself...)

    Sunday
    15Nov2009

    "100 things You Should Know About People: #6 — You Reconstruct Your Memories"

    This has been an outstanding series, via whatmakesthemclick.net. I highly recommend following it.

    Try this task — Think back to a particular event that happened at least 5 years ago. Maybe it was a wedding, or a family gathering, or a dinner you went to with friends, or a vacation. Pick one for our purposes here, and remember the event. Remember the people, and where you were and maybe you can remember the weather, or what you were wearing.

    Memories as movies? — We tend to experience our memories of events like this as little movie clips that play back in our minds. And because we experience them this way we have a tendency to think that memories are stored in entirety and never change. But that’s not what happens.

    Memories are reconstructed — Our memories are actually reconstructed every time we think of them. They aren’t movie clips that are stored in the brain in a certain location like files on a hard drive. They are nerve pathways that are firing anew each time we remember the event. This makes for some interesting effects. For example, the memory can change.

    Subsequent events can affect the memory – Other events that occur after the original event can change the memory of the original event. At the original event, you and your cousin were close friends. But later on you have a argument and a falling-out that lasts for years. Your memory of the first event might include your cousin being aloof and cold, even if that is not true. The later experience has changed your memory.

    Mixing events — It is easy to start mixing up memories. So that things that happened at two separate events become fused into one. Your cousin was pleasant at one event, and not pleasant at the other, but over time your memories about which is which can become confused.

    Filling in of gaps – You will also start to fill in your memory gaps with “made up” sequences of events, but these will seem as real to you as the original event. You can’t remember who else was at the family dinner, but Aunt Jolene is usally present at these events, and so over time your memory of the event will include Aunt Jolene.

    Eyewitness testimony – Elizabeth Loftus is one of the earliest psychology researchers to study reconstructive memory. She was studying eyewitness testimonies, and was especially interested in whether language can affect memory.

    Bumped, hit, or smashed – In her research Loftus would show a video clip of an automobile accident. Then she would ask a series of questions about the accident. She would change the way she worded the questions, for example, sometimes she would phrase it as: “How fast would you estimate the car was going when it hit the other vehicle”, or “How fast would you estimate the car was going when it smashed the other vehicle.” And she would ask participants in the study if they remembered seeing broken glass.

    You can guess — When she used the word smashed the estimated speed was higher than when she used the word hit. And more than twice as many people remembered seeing broken glass if the word smashed was used rather than the word hit.

    So what’s the impact? — Since memories are reconstructed, here are some things to keep in mind:

    • The words you use are important. They can actually affect people’s memories.
    • You can’t rely on self-reports of past behavior. People will not remember accurately what they or others did or said.
    • Watch out for how and what you say if you are interviewing people, for example, interviewing users for a usability or user experience study. You can influence their responses with the words you use.
    • Similarly, take what users say later, when they are remembering using an interface, with a grain of salt. It’s being reconstructed

    And if you’d like to read some of Elizabeth Loftus’ seminal work in the area:

    Elizabeth F. Loftus and John C. Palmer, Reconstruction of Automobile Destruction:
    An Example of the Interaction Between Language and Memory, Journal of Verbal Learning and Verbal Behavior, 13, 585-589 (1974).

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    This entry was posted on Sunday, November 1st, 2009 at 10:33 pm and is filed under memory. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

     

    Posted via web from Kyle's posterous

    Saturday
    14Nov2009

    A quick thought on using Google Wave, related to the idea of an augmented reality "ghost game"

    As Google Wave evolves, there are sure to be a number of incredibly innovative uses that emerge. So far, I've jumped onto a small handful of brainstorming discussions.

    In a recent interview with PSFK, Kevin Slavin (co-founder of the cross-media game-development group Area/Code) was talking about how they started to dive into augmented reality games back in 2005 when the technology first emerged. They started to develop a game where players would interact with ghosts rendered via augmented reality; this seemed like an excellent expression of what AR could do. What happened that some 20 or so of these same kind of 'ghost games' also popped up. As Slavin put it, "it's the fundamental expression of AR. It's as if that's all mobile AR wants to do: produce a game about ghosts."

    Fast forward a few years and we're still trying to figure out what AR can do that will actually be tangibly useful (Slavin points to research demonstrating that the most consistent issue people have when using maps is the problem of how to initially orient yourself; he thinks this may be where AR may ultimately find a use).

    Not that I think it'll take something like Wave as long to find any use; clearly Wave has already inspired a lot of ways to communicate and organize thoughts. My thought is just that perhaps the 'brainstorming/ideation board' seems like the 'ghost game' of Wave-powered thinking. Rudimentary and basic. Very interested to see what else evolves. What other interesting uses have you found for Wave thus far??

    (come to think of it, I've found it very good for personal notes to self, also as a platform for half-baked ideas and relevant link inspiration. This used to happen through unshared Delicious links but Wave is a much smoother way to do this. I think Wave even suggests collaborators based on the content you post.)

    EDIT 11.15.09: Mashable recently listed five excellent case usages here. Of note: customer service platform, alternative to hastags for live documenting/contributing to events, platform for organizing and playing online RPGs.

    Sunday
    08Nov2009

    How the specious randomness of coin-flipping reflects our irrational decision-making

    CoinFlipper by Nitpak Samsen

    Nitpak 'dot' Samsen studies interaction design, with a number of his recent projects being featured in Japan's recent DesignTide 2009. These are worth viewing briefly in the video below; most of his experiments involve simple control mechanisms aimed at addressing issues of limited resources.

    The Buttons from nitipak samsen on Vimeo.

     

    One of Samsen's most involving projects has had him exploring the nature of randomness, meticulously recording the effects of different conditions on on a flipped coin in an attempt to build the perfect coin-flipping device.

    Coin Flipper exp from nitipak samsen on Vimeo.

     

    Samsen has compiled the below list of factors that affect that specious randomness we associate with coin-flipping, concluding that we can in fact control the result of something we tend to think of as random:

    This is, of course, an incredibly complex and (at this point) completely inimitable system of factors. This points to the fact that while Samsen is correct about our potential for control, I wrote something quite related recently on our similar capacity to make decisions rationally (read: similarly impossible).

    The short of it is that in a complex world full of systems ridiculously more complicated than flipping a coin, we develop heuristics, make assumptions, call determinable things random, and behave all-around irrationally.

    (Incidentally, I do think that history illustrates our increasing capacity to work within increasingly complex systems. We're in the middle of a fortuitously ideal example of this, considering that our headlong dive into overwhelming amounts of information has resulted in all the beautifully evolving systems and visualizations attempting to organize it (see: Infosthetics, Flowing Data, plenty others). So when I say "we are [at this point] completely incapable of processing such intricate systems," I'm conceding that Samsen's assertion may simply be an optimistic look at what we're capable of, with which I am in agreeance.)