Last week I attempted to pit two volunteers against each other in a staple Prisoner's Dilemma, but my ulterior motives (wanting to give away a book) threw a wrench in the plan, leaving one participant with a free book and a good charity (see: SafePlace) $10 better off. Wanting to truly recreate a "cooperate vs defect" experience, I decided to take a box of donuts down to the local university armed with a sign that read "FREE DONUT (maybe)."
Since my intent was to garner a variety of experiences, there ended up being a few variations of the decision-making game I had in mind. The first group to approach me and my sign was presented with the following rules:
1) In order to win a free donut, you must have and be willing to lose a dollar.
2) To play the game, you must make each separately make a decision between spending the dollar to receive a donut in exchange, or keeping the dollar to get a donut for free at the expense of the other player.
3) If one player decides to spend their dollar but the other decides to keep their dollar, the person who kept their dollar gets a donut for free, while the person who decides to spend the dollar gets nothing. If both players make the decision to spend the dollar, then both dollars are returned AND both players get a donut. If both decide to keep the dollar, however, no one gets anything.
This sounded about right in my head. I had each player turn their backs to each other, make a decision by either placing the dollar or not in their right hand (placing the dollar in the right hand indicates the 'spend' decision, keeping the dollar in the left hand indicates a 'keep' decision), then turn back around and display their choice in dramatic Rock, Paper, Scissors fashion. As it turned out, the result was that both players decided to spend their dollar, and as promised I gave each a free donut.
After some thought, I realized that the decision I presented them with looks like this:

When looking at these diagrams you want to pay attention to a couple of things. First: individual utility.
The way it goes in theory is that each player judges the utility of each outcome (represented here by the numbers below each face) and makes their final decision based on whether taking the alternative would yield more utility. Player 1 compares alternative outcomes laterally (relative to player 2's decisions) while player 2 compares thier own potential outcomes vertically. This leads to the ideal outcome on an individual level. Here in this example, there is no functional benefit of switching from the 'keep' option to the 'pay' option; they are both equally beneficial if the other player pays, and you're worse off in the case where the other player keeps.
So going back to the above decision matrix, it's not surprising that this first group ended with a keep/keep 'nothing happens' result. Not very exciting. (Although I did end up giving them free donuts for participating.)
In the end I wanted to orchestrate that contrast between the 'best decision' result and the 'having to settle for something less-than-optimal, but in the interest of being safe decision' result. The second thing that's important to pay attention to is the overall utility, which points at what that 'best decision' would be. By adding the utility of both players' results in each scenario, you can identify which scenario represents what is 'best' overall. In the traditional Prisoner's Dilemma diagram (below), you can see that cooperating leads to the most overall utility (14), although individual utility draws each layer to the least optimal result (overall utility of both defecting: 8) (indeed, this is the crux of the dilemma).
I approached the next groups with the same prospect, but instead of having the players potentially spend a dollar of thier own, I gave each one to use for the game. If they both keep the dollar, they both end up a dollar richer. If they both spend, they each get a free donut*. But if one spends and the other keeps, the keeper has to give the dollar back, while the spender keeps their dollar AND gets a donut. The resulting matrix is below:

These scenarios were interesting. Applying our game theory reasoning, the result should lean toward spend/spend. But more often than not, I got spend/keep - why? (This is an hilarious result, by the way. One girl, expecting her friend to cooperate for the sake of free donuts, had quite a reaction to his decision to keep the dollar. I had to retrieve my dollar from the ground, after she threw it in the face of her "friend.")
The 'why?' is in the utility. As noted in the asterisk above, *I had to emphasize "free," with the justification that I was giving them a dollar. Which is fine for those who get the same utility from both a dollar and a donut, but:
1) if a donut is only worth $0.25 to you, the resulting matrix changes entirely, and
2) even if a donut is worth $1 to you, given that you start out with a free dollar, you have to spend that dollar to get a donut. Loss aversion (see: Business Built on Loss Aversion) weighs in heavily here.
The ideal situation is relatively straightforward hybrid of my earlier attempts, but I ran out of donuts before being able to test it. The decision matrix simply needs to look like this:
To get here, each player needs to cooperate with the other by paying a dollar (from their own pocket) for the sake of both getting a free donut (the dollar would be returned). The alternative is to not pay; if neither player pays a dollar, no one gets anything. In the split result, the player who pays loses their dollar, while the person who keeps gets a donut AND the other player's dollar.
Again, the expected result is the 'no result' keep/keep, but at least this time they get there in the face of the win/win '(truly) free donuts' result.
[What would your decisions be??]